In most planes, these would be the wheels. ![]() Taxiway: a strip of land designated for taxiing.Įxit: a short taxiway used to enter or exit a runway, usually connecting in from the side. Runway: a strip of land designated for taking off and landing. PIP: "Predicted Impact Point", the expected location of impact of a released ordnance.ĬCIP: "Constantly Computed Impact Point", a PIP calculation updated at a high frequency taking into account various factors such as weapon type, pitch, range, velocity, etc. Lock: a state in which a weapon has recognized and is tracking a target.įCS: "Fire Control System", a computer-controlled system of components working to guide a weapon accurately onto its target.Ĭountermeasure: anything used to misdirect or disrupt a guided weapon. Hardpoint: a point on the wing or hull where a weapon can be attached.įire-and-forget: descriptive of a weapon that will continue tracking its target autonomously regardless of whether the launch platform is doing so. E.g.: a plane, helicopter, infantry-portable rocket-launcher, etc. Launch platform: the carrier of the device from which a rocket or missile is launched. (This differs from attack aircraft in that attack aircraft are supposed to be capable of using various types of ordnance such as missiles and cannons). Also known as AGL: "Above Ground Level".įighter: an aircraft designed primarily to engage enemy aircraft.Īttack: an aircraft designed primarily to engage surface targets.īomber: an aircraft designed primarily for dropping bombs. your vertical displacement from the ground directly beneath you. MSL: "Mean Sea Level", basically the same thing for our purposes.ĪTL: altitude "Above Terrain Level", i.e. Not to be confused with spoilers.ĪSL: altitude "Above Sea Level", i.e. These extend vertically to increase drag and slow you down. ![]() These extend back and downwards, controlling both lift and drag.Īirbrake: large panels on the wings or hull of your plane. This moves horizontally and controls your yaw.įlaps: panels usually on the rear edge of your wing. Rudder: the vertical panel on the back of your tail. These move up and down in opposite directions to each other and control your roll. These move up and down, and control your pitch.Īilerons: panels near the ends of your wings. Lift: the force of the air under your wings, pushing your plane upwards.ĭrag: the force of air resistance on your plane, slowing it down.Įlevators: the two panels on the sides of your tail. Thrust: the force of your engine pushing you forward. Yaw: the angle in which your plane is pointed relative to its velocity along the horizontal plane.ĪoA: "Ange of Attack", your pitch relative to your velocity. Roll: the angle at which your plane is rotated around the axis connecting its nose to its tail. Pitch: the vertical angle at which the nose of your plane is pointed. If you're completely new to this, I suggest having another tab open on this section so that you don't have to keep scrolling all the way up to find a term.Īttitude: the orientation of your plane relative to its velocity. This section is a glossary for some of those terms. The guide will repeatedly make references to various factors, control surfaces, devices and indicators present on and affecting your plane. Around 8000 is usually the default for jet pilots. ![]() ![]() I can't put every possible thing into the guide, no matter how basic, and there are many features I didn't bother including that you will learn from testing and experience.īefore starting, make sure you have a large view distance. This is not everything there is to know about flying and planes. While you may find short lists here, this is not a catalogue of munitions or planes. It definitely does not apply to other games, and much of what is mentioned would be ridiculous in real life or simulators. This was designed for flight in Arma and on our servers, and may not apply to other servers. I will be going over many things you'll likely find useful, from the basics to big booms to not becoming a big boom. This guide is meant to teach interested players how to fly, and how to do it competently.
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